1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205
| #include <stdio.h> #include <stdlib.h> #include <time.h> #include <sys/time.h> #include <math.h>
double getCurrentTime(); void matmul_basic(const float* A, const float* B, float* C, int M, int N, int K); void matmul_4x4_block(const float* A, const float* B, float* C, int M, int N, int K); void matmul_4x4_block_register(const float* A, const float* B, float* C, int M, int N, int K); float* generateRandomMatrix(int rows, int cols); int verifyResults(const float* C1, const float* C2, int M, int N);
double getCurrentTime() { struct timeval tv; gettimeofday(&tv, NULL); return tv.tv_sec * 1000.0 + tv.tv_usec / 1000.0; }
void matmul_basic(const float* A, const float* B, float* C, int M, int N, int K) { for (int m = 0; m < M; m++) { for (int n = 0; n < N; n++) { float sum = 0.0f; for (int k = 0; k < K; k++) { sum += A[m * K + k] * B[k * N + n]; } C[m * N + n] = sum; } } }
void matmul_4x4_block(const float* A, const float* B, float* C, int M, int N, int K) { for (int i = 0; i < M * N; i++) { C[i] = 0.0f; }
const int BLOCK_SIZE = 4; for (int m = 0; m < M; m += BLOCK_SIZE) { for (int n = 0; n < N; n += BLOCK_SIZE) { for (int k = 0; k < K; k += BLOCK_SIZE) { for (int mm = m; mm < m + BLOCK_SIZE && mm < M; mm++) { for (int nn = n; nn < n + BLOCK_SIZE && nn < N; nn++) { float sum = C[mm * N + nn]; for (int kk = k; kk < k + BLOCK_SIZE && kk < K; kk++) { sum += A[mm * K + kk] * B[kk * N + nn]; } C[mm * N + nn] = sum; } } } } } }
void matmul_4x4_block_register(const float* A, const float* B, float* C, int M, int N, int K) { for (int i = 0; i < M * N; i++) { C[i] = 0.0f; }
const int BLOCK_SIZE = 4; for (int m = 0; m < M; m += BLOCK_SIZE) { for (int n = 0; n < N; n += BLOCK_SIZE) { for (int k = 0; k < K; k += BLOCK_SIZE) { register float a00, a01, a02, a03; register float a10, a11, a12, a13; register float a20, a21, a22, a23; register float a30, a31, a32, a33; register float b00, b01, b02, b03; register float b10, b11, b12, b13; register float b20, b21, b22, b23; register float b30, b31, b32, b33; register float c00, c01, c02, c03; register float c10, c11, c12, c13; register float c20, c21, c22, c23; register float c30, c31, c32, c33; if (m + BLOCK_SIZE <= M && n + BLOCK_SIZE <= N && k + BLOCK_SIZE <= K) { c00 = C[(m+0)*N + (n+0)]; c01 = C[(m+0)*N + (n+1)]; c02 = C[(m+0)*N + (n+2)]; c03 = C[(m+0)*N + (n+3)]; c10 = C[(m+1)*N + (n+0)]; c11 = C[(m+1)*N + (n+1)]; c12 = C[(m+1)*N + (n+2)]; c13 = C[(m+1)*N + (n+3)]; c20 = C[(m+2)*N + (n+0)]; c21 = C[(m+2)*N + (n+1)]; c22 = C[(m+2)*N + (n+2)]; c23 = C[(m+2)*N + (n+3)]; c30 = C[(m+3)*N + (n+0)]; c31 = C[(m+3)*N + (n+1)]; c32 = C[(m+3)*N + (n+2)]; c33 = C[(m+3)*N + (n+3)]; for (int kk = k; kk < k + BLOCK_SIZE; kk++) { a00 = A[(m+0)*K + kk]; a10 = A[(m+1)*K + kk]; a20 = A[(m+2)*K + kk]; a30 = A[(m+3)*K + kk]; b00 = B[kk*N + (n+0)]; b01 = B[kk*N + (n+1)]; b02 = B[kk*N + (n+2)]; b03 = B[kk*N + (n+3)]; c00 += a00 * b00; c01 += a00 * b01; c02 += a00 * b02; c03 += a00 * b03; c10 += a10 * b00; c11 += a10 * b01; c12 += a10 * b02; c13 += a10 * b03; c20 += a20 * b00; c21 += a20 * b01; c22 += a20 * b02; c23 += a20 * b03; c30 += a30 * b00; c31 += a30 * b01; c32 += a30 * b02; c33 += a30 * b03; } C[(m+0)*N + (n+0)] = c00; C[(m+0)*N + (n+1)] = c01; C[(m+0)*N + (n+2)] = c02; C[(m+0)*N + (n+3)] = c03; C[(m+1)*N + (n+0)] = c10; C[(m+1)*N + (n+1)] = c11; C[(m+1)*N + (n+2)] = c12; C[(m+1)*N + (n+3)] = c13; C[(m+2)*N + (n+0)] = c20; C[(m+2)*N + (n+1)] = c21; C[(m+2)*N + (n+2)] = c22; C[(m+2)*N + (n+3)] = c23; C[(m+3)*N + (n+0)] = c30; C[(m+3)*N + (n+1)] = c31; C[(m+3)*N + (n+2)] = c32; C[(m+3)*N + (n+3)] = c33; } else { for (int mm = m; mm < m + BLOCK_SIZE && mm < M; mm++) { for (int nn = n; nn < n + BLOCK_SIZE && nn < N; nn++) { register float sum = C[mm*N + nn]; for (int kk = k; kk < k + BLOCK_SIZE && kk < K; kk++) { sum += A[mm*K + kk] * B[kk*N + nn]; } C[mm*N + nn] = sum; } } } } } } }
float* generateRandomMatrix(int rows, int cols) { float* matrix = (float*)malloc(rows * cols * sizeof(float)); for (int i = 0; i < rows * cols; i++) { matrix[i] = (float)rand() / RAND_MAX * 2.0f - 1.0f; } return matrix; }
int verifyResults(const float* C1, const float* C2, int M, int N) { for (int i = 0; i < M * N; i++) { if (fabs(C1[i] - C2[i]) > 1e-5) { printf("Verification failed at index %d: %f vs %f\n", i, C1[i], C2[i]); return 0; } } return 1; }
int main() { const int sizes[] = {256, 512, 768, 1024}; const int num_sizes = sizeof(sizes) / sizeof(sizes[0]); srand(time(NULL)); printf("%-10s %-12s %-12s %-12s %-10s\n", "Size", "Basic(ms)", "4x4(ms)", "4x4+Reg(ms)", "Speedup"); for (int i = 0; i < num_sizes; i++) { int size = sizes[i]; float* A = generateRandomMatrix(size, size); float* B = generateRandomMatrix(size, size); float* C1 = (float*)malloc(size * size * sizeof(float)); float* C2 = (float*)malloc(size * size * sizeof(float)); float* C3 = (float*)malloc(size * size * sizeof(float)); double start = getCurrentTime(); matmul_basic(A, B, C1, size, size, size); double time_basic = getCurrentTime() - start; start = getCurrentTime(); matmul_4x4_block(A, B, C2, size, size, size); double time_4x4 = getCurrentTime() - start; start = getCurrentTime(); matmul_4x4_block_register(A, B, C3, size, size, size); double time_4x4_reg = getCurrentTime() - start; if (!verifyResults(C1, C2, size, size) || !verifyResults(C1, C3, size, size)) { printf("Result mismatch!\n"); free(A); free(B); free(C1); free(C2); free(C3); return 1; } double flops = 2.0 * size * size * size; double gflops_basic = (flops / (time_basic / 1000.0)) / 1e9; double gflops_4x4 = (flops / (time_4x4 / 1000.0)) / 1e9; double gflops_4x4_reg = (flops / (time_4x4_reg / 1000.0)) / 1e9; printf("%-10d %-12.2f %-12.2f %-12.2f %-10.2fx\n", size, time_basic, time_4x4, time_4x4_reg, time_basic / time_4x4_reg); free(A); free(B); free(C1); free(C2); free(C3); } return 0; }
|